LOCAL/
11:51:44
LOCAL/
11:51:44
REVY
REVY
REVY
UI/UX Designer
Role
FIGMA, MIDJOURNEY
FIGMA, MIDJOURNEY
Tools
Personal
Client
2 MONTHS
Timeline
SUMMARY
Revy is a smart gym band paired with a companion app that automates rep tracking and rest timing. The goal was to remove manual effort during workouts and design a system that allows users to stay focused, consistent, and uninterrupted.
Revy is a smart gym band paired with a companion app that automates rep tracking and rest timing. The goal was to remove manual effort during workouts and design a system that allows users to stay focused, consistent, and uninterrupted.
BRIDGING THE GAP
Most fitness products fall into two extremes: 1. Feature-heavy smartwatches that are expensive and complex 2.Basic fitness bands that lack accuracy and meaningful functionality This leaves a gap for users who want: → A simple, reliable, and purpose-built workout tracking experience Revy was designed to bridge this gap by focusing only on what matters during workouts.
Most fitness products fall into two extremes: 1. Feature-heavy smartwatches that are expensive and complex 2.Basic fitness bands that lack accuracy and meaningful functionality This leaves a gap for users who want: → A simple, reliable, and purpose-built workout tracking experience Revy was designed to bridge this gap by focusing only on what matters during workouts.









THE REAL PROBLEM
The issue wasn’t just inaccurate tracking - it was deeper. Users constantly: 1. Lose track of reps mid-set 2. Mismanage rest durations 3. Interrupt their flow to manually track progress These small interruptions compound over time, leading to: → Reduced workout efficiency and poor consistency The challenge was not to improve tracking - but to remove the need for tracking altogether.
The issue wasn’t just inaccurate tracking - it was deeper. Users constantly: 1. Lose track of reps mid-set 2. Mismanage rest durations 3. Interrupt their flow to manually track progress These small interruptions compound over time, leading to: → Reduced workout efficiency and poor consistency The challenge was not to improve tracking - but to remove the need for tracking altogether.
STRATERGY & CONSTRAINTS
Workouts are a unique environment: 1. Users are physically engaged 2. Attention is limited 3. Interaction tolerance is extremely low This led to one key design principle: → Design for minimal interaction, not feature richness Every decision was evaluated based on: 1. Does this reduce effort? 2. Does this keep users in flow?
Workouts are a unique environment: 1. Users are physically engaged 2. Attention is limited 3. Interaction tolerance is extremely low This led to one key design principle: → Design for minimal interaction, not feature richness Every decision was evaluated based on: 1. Does this reduce effort? 2. Does this keep users in flow?






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DESIGN PROCESS
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1
Understanding the Problem
I define the core problem by identifying user pain points, context, and gaps in existing solutions.
2
Exploration & Solutioning
I explore multiple approaches and refine the most effective solution based on usability, feasibility, and impact.
3
Design & Iteration
I translate ideas into polished designs and continuously refine them through feedback to ensure clarity and usability.
DESIGN PROCESS
//
1
Understanding the Problem
I define the core problem by identifying user pain points, context, and gaps in existing solutions.
2
Exploration & Solutioning
I explore multiple approaches and refine the most effective solution based on usability, feasibility, and impact.
3
Design & Iteration
I translate ideas into polished designs and continuously refine them through feedback to ensure clarity and usability.
//
DESIGN PROCESS
//
1
Understanding the Problem
I define the core problem by identifying user pain points, context, and gaps in existing solutions.
2
Exploration & Solutioning
I explore multiple approaches and refine the most effective solution based on usability, feasibility, and impact.
3
Design & Iteration
I translate ideas into polished designs and continuously refine them through feedback to ensure clarity and usability.



REDUCING COGNITIVE LOAD
Manual tracking adds unnecessary mental effort. To address this: 1. Rep counting was fully automated using motion sensors 2. Rest tracking was handled passively through the system The experience shifted from: Active tracking → Passive tracking This allowed users to stay focused entirely on their workout.
Manual tracking adds unnecessary mental effort. To address this: 1. Rep counting was fully automated using motion sensors 2. Rest tracking was handled passively through the system The experience shifted from: Active tracking → Passive tracking This allowed users to stay focused entirely on their workout.
DESIGNING THE CORE LOOP
Instead of designing features, I focused on behavior. The entire experience was built around one loop: Exercise → Count → Rest → Resume Each step was simplified to: 1. Remove interruptions 2. Maintain rhythm 3. Reduce decision-making This became the foundation for both the hardware and app experience.
Instead of designing features, I focused on behavior. The entire experience was built around one loop: Exercise → Count → Rest → Resume Each step was simplified to: 1. Remove interruptions 2. Maintain rhythm 3. Reduce decision-making This became the foundation for both the hardware and app experience.









DEFINING THE SYSTEM
Revy was designed as a connected system: Hardware (Band) :- 1. Tracks reps automatically 2. Provides vibration feedback for rest timing Software (App) :- 1. Enables workout customization 2. Tracks progress and performance 3. Acts as a control layer, not the primary interface This separation ensured: Real-time interaction happens on the band, not the screen
Revy was designed as a connected system: Hardware (Band) :- 1. Tracks reps automatically 2. Provides vibration feedback for rest timing Software (App) :- 1. Enables workout customization 2. Tracks progress and performance 3. Acts as a control layer, not the primary interface This separation ensured: Real-time interaction happens on the band, not the screen






FROM CONCEPT TO EXPERIENCE
The final experience focuses on clarity and flow: 1. Minimal interface with only essential information 2. Haptic feedback replacing constant screen checks 3. Structured and predictable workout progression Every interaction was designed to feel: • Fast • Effortless • Non-intrusive
The final experience focuses on clarity and flow: 1. Minimal interface with only essential information 2. Haptic feedback replacing constant screen checks 3. Structured and predictable workout progression Every interaction was designed to feel: • Fast • Effortless • Non-intrusive






IMPACT
Revy transforms workout tracking from a manual task into a seamless background process. 1. Eliminates the need for manual rep counting 2. Reduces cognitive load during workouts 3. Improves consistency through structured flow From a product perspective: The value comes from reducing friction, not adding features
WHAT THIS PROJECT SHOWS
1. Ability to identify and reframe real-world problems 2. Designing for behavior and context, not just UI 3. System thinking across hardware and software 4. Making intentional trade-offs to simplify experiences
FINAL REFLECTION
Revy is not just a fitness product. It is an attempt to remove friction from a routine and design an experience that supports consistency without demanding attention.